Tuesday, November 27, 2012

Content Curves and Professions

If you are choosing professions for your characters you may want to consider what I like to call the content curve and how your profession will fit into the larger picture that Blizzard has in store for the game and it's economy.

Let look at Inscription:

glyphs - great long term items, as content winds down and players get bored with a lack of new raids they will level alts, and then naturally get glyphs for those alts. Blizzard helped us by resetting glyphs and making a lot of changes to existing glyphs.

shoulder inscriptions - great items for active content and for players main characters getting new upgrades, epic versions probably will taper off as most casuals will settle for sub quality economic choices especially for their alts during stale content.

you should pick out the items crafted by your professions and sort them between "made for active content and mains" vs "made for stale content and alts" Post the stale/alt items on the weekends and ramp up stock between raid releases (content is getting stale when pugs are clearing almost all raids and you see them forming often, this is a sign of alts and is a sign of profits to be made). Items that a for mains and active content should be posted and camped during raid nights. Camp them, sit in the AH, flip them and relay, if you drive out enough of your competition you can greatly increase your volume as long as the demand remains.

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